November 18th, 2014 | By Lance Hayes
Here’s one for your future file. I’m looking forward discussing and dissecting my work on the Forza Motorsport 5 Soundtrack for the Pacific Northwest chapter of the Audio Engineering Society over at Microsoft Research on Thursday, January 8th, 2015 at 7:30pm.
If you want to know more about scoring, adaptive concepts and music for AAA video games then this session is for you. There’s more information from the AES site below. Hope to see you there!
From the AES site:
PNW AES Section
January Meeting Notice
The Forza Motorsport 5 Original Soundtrack
An Insider’s View
Lance Hayes – DJDM
Thursday, January 8th, 2015, 7:30pm
Microsoft Research, Building 99, Room 1919
14820 NE 36th Street, Redmond, WA 98052
Now, we can see how the music score for the franchise update is created and recorded from Lead Composer, Lance Hayes.
This will be a detailed look at how the soundtrack to one of the first next gen video game soundtracks for the Xbox One was conceived and executed. Augmented by notes, images and video, Lance Hayes will detail the process of creating the 180 minute soundtrack using live orchestra and electronics from initial concepts to the composition phase to nation-wide recording at top facilities to final implementation and then on to release of the game and the soundtrack double album.
The Seattle Times recently ran an article on Microsoft’s Turn 10 Studios,: Screen racers: Microsoft’s Turn 10 Studio drives innovative games
Lance Hayes is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his projects include composing and producing music for “Nike+ Kinect Fitness,” the Stranded Music for the mega hit video game “Gears of War 3,” music for “Xbox Fitness” and scoring the original soundtracks to the sensational “Forza Motorsport” series including the Xbox One launch title “Forza Motorsport 5″. Additional clients include Activision, The Discovery Channel, Warner Bros., Best Buy, National Geographic, Harpo Inc., MTV, VH1 and many others.He takes pride in his work as an educator teaching the Game Audio and Composition track for both the Summer Intensive and the Masters of Music program at Seattle’s Pacific Northwest Film Scoring Program and was nominated for a GANG Award for his educational “Next Level” series blog for Andertons Music UK.
As an in demand teacher and lecturer Lance has had the good fortune to present sessions at The Game Developer’s Conference, PAX Dev, Seattle Composers Alliance, AES, SynthFest NW, The Art Institute, Academy of Interactive Entertainment, Berklee School of Music Video Game Music Club, Decibel Festival Conference and more.
AES PNW 2014-2015 Section Chair