Forza 5 Nominated for Game Developer’s Choice “Best Audio” Award

January 9th, 2014 | By Lance Hayes


Forza Motorsport 5 has been nominated for a 2014 Game Developer’s Choice Award for “Best Audio”. I’m very honored to have played a role on Turn 10’s audio team bringing this title to Xbox One.

(For a list of additional awards, including twin BAFTAs, that Forza Motorsport 5 has been nominated for and or received head over to the Awards page)

Here’s a little more about the Game Developer’s Choice Awards from their site:

14th Annual Game Developers Choice Awards

“The Game Developers Choice Awards are the premier accolades for peer recognition in the digital games industry. Each year, the Choice Awards recognize and celebrate the creativity, artistry and technical genius of the finest developers and games created in the last year.”

Located at the Game Developers Conference

Moscone Convention Center, West Hall
Wednesday, March 19, 2014

6:30 – 8:30 pm
*All badges allowed entry


Speaking Engagement at Upcoming Game Developer’s Conference

January 8th, 2014 | By Lance Hayes


I’m excited to announce that my talk “Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem” with the venerable Chase Combs is one of the highlighted Audio Track lectures for this years GDC.

Here’s the session description from the GDC website:

Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem

Chase Combs  |  Audio Content Lead, Turn 10 Studios, Microsoft
Lance Hayes  |  Owner, DJDM Dot Com Music Publishing
The Forza Motorsport 5 Soundtrack Postmortem pulls together two of the principles creatives from the Forza audio team for a detailed look at how the soundtrack was conceived and executed. Coming from diverse backgrounds, lead composer Lance Hayes and audio content lead Chase Combs will focus on their roles in the project, and how they fit into the larger scope to create the unique and remarkable soundtrack for one of the first next-gen titles. Augmented by notes, images and video, the discussion will start with the initial concepts to the composition phase to nationwide recording at top facilities to final implementation and on to release. Attendees will come away with information pertaining to the process and scope of scoring a large AAA title, as well as ways that next-gen technology is helping create fresh experiences in game audio.


Composer Lance Hayes and audio content lead Chase Combs dive deep into the groundbreaking Forza Motorsport 5 soundtrack. They will present detailed examples that show how it ties together the best of the past Forza aesthetics, while being enhanced by live orchestral scoring and innovative implementation that is utilized throughout the game.

Intended Audience

This session is for anyone interested in game scoring, live orchestral recording, game audio implementation and next-generation audio concepts. Advanced attendees will appreciate innovative perspectives and information regarding next-gen audio, as well as details about AAA soundtrack development.


The Game Developers Conference

March 9th, 2013 | By Lance Hayes


Its that time of year again when the snow is melting, the days get longer and San Francisco hosts one of the biggest events in the gaming industry. The Game Developer’s Conference is almost upon us!

I’m looking forward to saying hello to everyone I know that I don’t get a chance to hang with in Seattle. And realistically, given my workload with the projects I’m on, this year will be good chance to see people from the NW as well.

I’m looking forward to going back to Cali as this is the second time I’ll have been down to the Eureka state in as many month since my visit to LA to attend the GRAMMY’s in February. It’s fun to note that it won’t be my last in the near future, but I’ll have to come back to that later, after some announcements are made.

Unfortunately my visit will be brief this year as I’m booked solid in the studio and the Game Scoring class I teach as part of the PNWFS Masters in Film Scoring is already underway but a good time I intend to have. I will try my best not to repeat last years debacles and will certainly create new ones instead.

If you’re not going to be able to attend and want to see some of the action up close feel free to check out my Facebook and Twitter pages for updates as I traverse the floors of the epic Mascone. Either way I hope to see you soon.


Speaking Engagement: Decibel Festival 2012 Conference Panel

September 18th, 2012 | By Lance Hayes

db fest 2012


I’m excited to announce that I’ll be part of the panel “You Landed a Gig Working With a Game Dev / Company. Now What?” on Friday the 28th at 12pm as part of the 2012 Decibel Festival Conference in Seattle. I’ll be onstage with developer extraordinaire Kim Swift and Airtight Games Audio Director Tom Smurden to discuss what to expect on your first game audio or composing job in the industry.

From the website:


FRI 12:00PM – YOU LANDED A GIG WORKING WITH A GAME DEV / COMPANY.  NOW WHAT? [Kim Swift (Portal, Quantum Conundrum), Tom Smurdon (Audio Director, Airtight Games), Lance Hayes (DJ Drunken Master)]

What should you expect when you start working in the game industry? Join a sound designer, a composer and a game designer and get an inside look at what an audio job looks like in games from different points of view. Hear about the common tools of the trade, day in the life, music and audio licensing and ask your own questions of the panel of seasoned game industry professionals.


I expect it will be a lively talk that you won’t want to miss. Click here for the full conference schedule.

The panel is part of the dB Fest’s Conference that runs alongside dB Fest’s epic music events all week. Over 23,000 people attended dB Fest last year. Here’s more about the dB Fest and Conference: “Decibel festival is an annual festival of electronic music, performance, visual art and new media in Seattle”  “The dB Conference promotes the exchange of information through educational and informal conversations by bringing musicians, DJs, fans, and companies together under one roof.”

To learn more head over to


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