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Forza 5 Nominated for Game Developer’s Choice “Best Audio” Award

January 9th, 2014 | By Lance Hayes

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Forza Motorsport 5 has been nominated for a 2014 Game Developer’s Choice Award for “Best Audio”. I’m very honored to have played a role on Turn 10’s audio team bringing this title to Xbox One.

(For a list of additional awards, including twin BAFTAs, that Forza Motorsport 5 has been nominated for and or received head over to the Awards page)

Here’s a little more about the Game Developer’s Choice Awards from their site:

14th Annual Game Developers Choice Awards

“The Game Developers Choice Awards are the premier accolades for peer recognition in the digital games industry. Each year, the Choice Awards recognize and celebrate the creativity, artistry and technical genius of the finest developers and games created in the last year.”

Located at the Game Developers Conference

Moscone Convention Center, West Hall
Wednesday, March 19, 2014

6:30 – 8:30 pm
*All badges allowed entry

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Speaking Engagement at Upcoming Game Developer’s Conference

January 8th, 2014 | By Lance Hayes

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I’m excited to announce that my talk “Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem” with the venerable Chase Combs is one of the highlighted Audio Track lectures for this years GDC.

Here’s the session description from the GDC website:

Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem

Chase Combs  |  Audio Content Lead, Turn 10 Studios, Microsoft
Lance Hayes  |  Owner, DJDM Dot Com Music Publishing
The Forza Motorsport 5 Soundtrack Postmortem pulls together two of the principles creatives from the Forza audio team for a detailed look at how the soundtrack was conceived and executed. Coming from diverse backgrounds, lead composer Lance Hayes and audio content lead Chase Combs will focus on their roles in the project, and how they fit into the larger scope to create the unique and remarkable soundtrack for one of the first next-gen titles. Augmented by notes, images and video, the discussion will start with the initial concepts to the composition phase to nationwide recording at top facilities to final implementation and on to release. Attendees will come away with information pertaining to the process and scope of scoring a large AAA title, as well as ways that next-gen technology is helping create fresh experiences in game audio.

Takeaway

Composer Lance Hayes and audio content lead Chase Combs dive deep into the groundbreaking Forza Motorsport 5 soundtrack. They will present detailed examples that show how it ties together the best of the past Forza aesthetics, while being enhanced by live orchestral scoring and innovative implementation that is utilized throughout the game.

Intended Audience

This session is for anyone interested in game scoring, live orchestral recording, game audio implementation and next-generation audio concepts. Advanced attendees will appreciate innovative perspectives and information regarding next-gen audio, as well as details about AAA soundtrack development.

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McDonald’s Forza Xbox One Ad Campaign Featuring Music by Lance Hayes

December 3rd, 2013 | By Lance Hayes


Whew, the title “McDonald’s Forza Xbox One Ad Campaign” is quite a mouth full. If you have a TV and live in the US then you may already seen the ads featuring a section of my track “Compression” from the Forza Motorsport 5 OST. It’s currently being used as the background in the McDonald’s Xbox One / Forza commercial titled “Legacy – Racing” as part of a prize give away including thousands of Xbox One consoles.

 

McDonalds Ad 01

The ads, in :15 and :30 versions, will undoubtedly be running nearly constantly between Dec. 3rd till the 23rd so give a shout if it comes across your screen.

As usual, there is more at Facebook and Twitter if you want the latest info.

Cheers!

Forza Motorsport 5 Soundtrack and Game Now Available

November 21st, 2013 | By Lance Hayes

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“Xbox One Is a Slice of the Future” – Rolling Stone

It’s been a big month here at the studio! Three weeks ago, the long awaited Forza 4 soundtrack gets a release via Microsoft’s new publishing division, Microsoft Studios Music, and just today, depending on your proximity to the International Date Line, the launch title Forza Motorsport 5 has been unleashed on the new Xbox One.

FM5 OST

To go along with this newest addition to the Forza legacy is the soundtrack, available on day one! That’s correct, the soundtrack for Forza 5 is officially available today, no kidding. The double album OST that John Broomhall and I composed for this much lauded iteration of the franchise is seeing a full release available at all of the familiar locations, iTunes, Amazon, Xbox Music and is streaming everywhere you listen to music.

This soundtrack, as noted, is a new direction for the game’s music and I’m honored to have worked with Turn 10 and the amazing audio team behind Forza on this landmark installation in the Forza franchise.

Critical Response

The critics are weighing in and response to the game and the soundtrack has been very good. Polygon refers to FM5 as “Xbox One’s first must-own game” and gives it “9 out of 10”, while some particularly choice words about our soundtrack came in this week from the Shaun McInnis Gamespot’s review: “the excellent orchestral soundtrack that makes each race feel like the climax of a James Bond movie–Forza 5 is an absolutely beautiful game full of immersive detail.”

The audio overall has been called out as excellent with IGN having this to say: “The audio, however, is uniformly excellent, whether it’s the chirping of tyres under brakes or the throbbing of a helicopter overhead. And the engine notes? Well, they’re better than ever. Turn it up loud; that’s an order.”

I’m honored to work with the best of the best at Turn 10 on this franchise and to be able to pour my sweat into something that people enjoy is truly a bonus. Thanks to all the fans that enjoy Forza’s music and drop by my Facebook and Twitter pages to tell me so.

Speaking of which, I’ve been posting additional highlights and updates on my various social network pages, so stop by for new developments.

The Bits, Pieces and Special Thanks

A special thank you to Jon Rook, our mix engineer, for his work on  this remarkable project! Countless hours went into consolidating the various elements and sessions for the OST and he really did a fantastic job pulling it all together.
Additional thanks to Mike Caviezel and Paul Lipson, who among their other tasks, delivered brilliant guitar work in game and on the OST. Great work guys! For more about the rest of the crew have a look at the article about the recording sessions and production.

Cheers!

Forza Motorsport 5 Launch Trailer

November 5th, 2013 | By Lance Hayes

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In more Forza 5 news Turn 10 has just released the Launch Trailer, and man, is it exciting!

It showcases in-game footage, beautiful car sound and audio as well as music by yours truly. This custom mix for the trailer featuring strings from the Skywalker sessions and percussion from MB Gordy.

I’m truly honored to play a role on this amazing project.

Cheers!

BJ Shea’s Geek Nation Interview

November 4th, 2013 | By Lance Hayes

I had a great time talking with BJ Shea, Brandon Jerwa and the rest of the team at BJ Shea’s Geek Nation about my composing career, the Forza Motorsports 4 OST and how the Matrix movies stack up. We also touched on my teaching at PNWFS and, in an unexpected twist, I was forced to reveal secrets about my past. Have a listen to the podcast here if you want to increase the signal to noise ratio in the Lance-sphere today.

Cheers!

Forza Motorsport 4 Soundtrack Release Announced

October 25th, 2013 | By Lance Hayes

FM4 Cover

That’s correct, your did just read that. I’m excited to announce that my Forza Motorsport 4 OST is going to be available for purchase on October 30th! It will be available everywhere you buy music online, such as iTunes, Amazon, Xbox Music etc for $9.99 US. And thanks to Amazon’s policy of posting previews early, you can listen to snippets of the ahead of release on the product page for the entire album.

It’s been a long time coming and I couldn’t be more pleased that next Wednesday you’ll be able to delve into the pure electronic soundtrack that I composed for FM4. It seems fitting that Forza 4 came out two years ago this month, and its worth noting is that this is one of the first releases on the new Microsoft Studios Music label (its catalog number MSM-0005). There’s more in the Turn 10 announcement on the Forzamotorsport.net news page for October 25th.

Of course, you will be able to stream the album from any of your favorite subscription sites such as Rhapsody, Spotify, Rdio, Deezer etc.

There has been a big push to get OST into your hands. Nick Wiswell, Paul Lipson and Mark Yeend have been invaluable allies on the road to release. Thanks to them, and to everyone behind the scenes at Turn 10 and Microsoft Studios that made this soundtrack a possibility.

So, what are you waiting for? Go out and pick up this long awaited album and then head over to my Facebook and or Twitter pages for additional updates and info about upcoming events.

Cheers!

Update: In related news I’ll be speaking at Synthfest this weekend (Oct. 26th) and doing some demos of my work on Reason. I’ll be showcasing and breaking down several tracks from the newly released FM4 OST as part of the demonstration. If you’re in the NW and have a love of synthesizer technology Synthfest is a great time so come on out!

AES and SynthFest Sessions

October 24th, 2013 | By Lance Hayes

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I’m speaking tonight at the Pacific North West AES and at SynthFest on Saturday about my work scoring video games and how I’ve used Reason over the years. Many thanks to Steve Turnidge and the crews at PNW AES and SynthFest for having me!

In honor of these events, I’m sharing this Combinator patch that I recently created in Reason 7. It uses multiple Audiomatic Retro Transformers Rack Extensions and some other tools to create instant analog sounding audio. DL and have some fun messing up, warming up and or destroying some audio!

Cheers!

Update: My clinic will be in the session room for about an hour starting at 11am. Hope to see you there!

Game Music Articles for Andertons Music UK

July 23rd, 2013 | By Lance Hayes

Anderton's Music

Series Update: The article “How to Write Compelling Music for Games” was nominated for a 2013 Game Audio Network Guild Award for “Best Game Audio Article/Podcast/Publication”. More info here

Original Post: Are you interested in learning about game audio and composing for games? How about a little dash of game business advice? Then I have just the articles for you! I’ve partnered with Andertons Music in the UK for a series starting with game audio basics and heading into other areas of interest. You can check it out here on the Andertons Music site. I’ll be posting weekly so check back often for updates and, if it helps, I’ll be posting when new articles go live on my Facebook and Twitter pages.

Cheers!

Nike+ Kinect Music Mix

March 24th, 2013 | By Lance Hayes

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I finally got around to putting together a little mix of samples from my work on the Nike+ Kinect title for Xbox 360. If you haven’t sweat your brains out to this title yet, what are you waiting for?!

If you want to hear more music head over to the Media page.

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